com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. GrimmMechs. the quirks are also really nice if you want to drop the ECM, but i really think it meshes well with the playstyle i use to employ this build, allowing the. Master Warrant Officer. High mobility is a huge plus when playing with heavy lasers. c) Click on the HSL quirk you are looking for. I echo the 2 RAC5 bushwacker. You can run MRMs on any IS mech with good hardpoints. Most popular community and official content for the past week. Got in a hiatus because of just low interest in general, and high stuffs happening in my life. Is this a all right build for this mech/ for a newish player? the head to around 12. . After that, the Ambush is my next-favorite, and when combined with the Manul you can make the "pay-to-win" laservomit Sun Spider. The ECM/masc Phoenix hawk is probably the best medium in the game. 4LPPCs, stealth and heat sinks. My favorite brawlers are Marauders. High mobility is a huge plus when playing with heavy lasers. Finally 3rd reason: There is at least 1 variant of the Stone Rhino, that most would want. Single Heat Sink: Dissipation. Pattonesque Jul 14, 2004 johnny jesus and the infield fly rule Crusader trip report so far: Crael with 10MG/4SRM6 does a lot of DPS but has to stare and is fragile/priority target. com). isengrim. Move up when needed. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Checked my SHoppers Drugmart, and local Magazine shop. One my friends and I built for giggles, a Catapult, but I forget which variant, and one I built as an experiment, on a Bushwacker (I forget which variant). Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. My personal opinion is go for something with good cool down quirks over high hard points, decent mobility and higher ammo. made it easy to look up obscure things like ghost heat penalties and limits. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. Well, MRMs are only Inner Sphere tech so you can't use a Clan mech. 2xLGauss Hunchback Gridiron may be about the best you can get for medium gauss sniper. Search titles only; Posted by Member: Separate names with a comma. After saving a build, the saved variant will appear in the page title and browser history. but smurfy still had a lot of mech and weapon stats (likely out of date) that mechdb hasnt really implemented yet. Good armor for a medium as well. There's a player run contest for highest damage in an Atlas running right now, the point leader is like 1700 damage and 7 kills. Maybe people mean specific builds are good with it because the default build seemed horrible. I think some of those mechs may be challenging to do well in if we are excluding clan mechs and weapons with ammo. ENERGY; Name Damage Heat Cooldown Duration Optimal Range Max Range Velocity DPS HPS DPH Slots Tons Health Faction At this time, 2. com ). There is no denying it is a strong mech, but doomsaying over a high alpha is just wrong. com]), but the disparity's not huge (even the brawlers are like 20 max DPS). PS you can put 5 ERML in the UAC20 one instead of 4 HML and that's pretty good too. It’s called mech. 5 (34. Set up variant inheritance for omnimech set of 8 quirks. PGI even gave 3*AMS-capable NVA-S(C) Nova for free. nav-alpha. Hi guys, I'm looking to hear what builds people who own this hero have been running, especially the ones that aren't the following: 2 rac 5, 3 rac 2, 4 uac 2 (basically what all the content creators have made videos on). It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. Using RVN-4X you can attach: 2 ER Large Lazers 1 Double Heat sink 5 Jump Jets 2 HMGs with 1 ton of ammo 1 Beagle Active Probe XL 225 engine Ferro Fibrous Armour and Endo Steel StructureGrimMechs has one build for this mech which is a deadside AC5/HPPC setup. Register now, and join us on our discord for more MWO goodness! And. found a build online for it but haven't tried it. Then Again. Hvy lasers have a long burn time and require more exposure to the enemy, so being able to quickly re-position during cooldown and strike from an. The effectivity of ECM and AMS can be even enhanced by the unlocking of specific skill nodes. The SRMs do 30-40% more damage per second (depending on quirks), but at half the range. com). You are practically doing 2 AC-20s worth of damage. Also traded 2 shots of the AC20 for UAC20s and 1 more DHS. Canada & USA 1-800-667-8743 | International +1 604-436-5900. by lammaer. Latest Updates. Take Heat Containment and you can alpha it all. If you run MRM60 on a Quickdraw IV4 that's good alpha on a heavy. The other popular one is the 27W. org) and ‘mech builds from MechDB (mwo. nav-alpha. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder. isengrim. The laser & ppc overheat to alpha is not accurate, especially for clan mechs and a number of strong IS builds too. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. For Mediums, an underutilized option is the Phoenix Hawk 1B (PXH-1B). Register now, and join us on our discord for more MWO goodness! And. Try to at least remember CT and ST hitboxes. DHS = double heat sink. Swapped out my brawler Scorch for brawler Direwolf C. 0) - Firing 5 or more applies a large penalty. Not necessarily enough games to account for bad matches etc, but at least a sampling. Build #2: Nova with 2xHLL + 4xHML (Mean big alpha that gets you up to 85% Heat Capacity, but needs time to hide+cool) This build can be rushed when mech runs hot. MRM30 and 7 stalls might be an option, but I’m not sure it’s actually good. I. But a month or so ago a friend of mine said "hey, let's try this out. It can pretty much forgo artemis as well as you can close in on enemies enough, giving you more weight for other stuff. Otherwise, ammo and armor as suit you. HNT-PA: 4xSRM6 on the torsos, medium pulse lasers on the arms. As I said above, last game I only saw 2 enemies. But on an Atlas MRM40 just doesn't cut it. Now that MechDB 2. 07 GETTING STARTED - DISCORD - YOUTUBE - TWITCH CHANNELS Mwoleagues - Mwoleagues2 - Mwoleagues3 - - INVITATIONALS KNOCKOUT - PRIZES. Also, during CS22, the Call-to-Arms feature for Competitive Play. )Pretty much. GLHF! ProtonRhys • 2 yr. nav-alpha. (slightly faster too) With minor trigger discipline it has no heat issues. Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. Yeah been getting a kill or two per game, 1-2 KMDD's and hitting near 500 damage per game. 1. Wonder if any old timers are still on here? HBizzle trying to get back into the game. Can also be refitted as a MRM60 brawler. nav-alpha. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot…For example The wlf-2 largely does the roll just flat out better without ecm with ~20-30 kph faster, almost the same armor, smaller size, more agility and its going to alpha ~2 more times before reaching the heat limit. Systems: Command Console / Beagle Active Probe / Laser AMS. Why Choose Us. Bushwhacker X1, three torso mounts, and a narrow front profile. Ace Of Spades; 6,969 posts Posted 08 November 2021 - 12:38 AM. One my friends and I built for giggles, a Catapult, but I forget which variant, and one I built as an experiment, on a Bushwacker (I forget which variant). AS7-D: Ballistic cooldown, Ballistic weapons velocity quirks! b ) Look for "HSL" quirks the lower-left hand side. Even in an Atlas or an Annihilator, that armor can go away in the blink of an eye with just 3 people shooting you with 80+ damage alpha strikes. Yo! I play with heavy lasers quite a bit. When you put your torso deep down the opponent may shoot not only your ct, but even opposite torso. I've tried most of them so far. it was too brawly for me. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. With 3LPL it's only a 39-pt alpha, and there is the ghost heat issue to manage. So, -1/2/3/4/7 , -6 as a special addon, and a unique Hero. 2. com ). VGL-A can also be fitted as a decent brawler. #10 justcallme A S H. IS LE and Clan XL have 2 crits per side, so can lose both sides. Spent the rest of the match chasing fights that were over before I got there. For me, it's all about winning those trades every time I poke from behind cover. Missing Info (But hey, this is Alpha version, to be expected!): ~Jump Jet info ~I wish that the Mech Table View 's right hand side also shows the mech quirks, that would be very useful!This is an old debate. 4. This build is hilarious, if you double-tap the uac20 you do over 100 dmg alpha. Stone Rhino is a Battlemech, and per MWO's rules it will be able to freely change armor, structure, engines and heat sinks. Noooot a fan of the grid iron buuut lets see. Ah, that build is slower than snail slime and can barely put out enough damage to kill maybe one light and another assault, even assuming all rounds land on target. isengrim. MWO Comp is pleased to announce the details of the 2023 MWO Comp Championship Series (MWO CS), a worldwide competition that will determine which team is the strongest MWO team in 2023! A collaborative effort between MWO Comp and Piranha Games, the Championship Series is designed to serve as the true end game for. It. Alpha Technologies Ltd. My current statistically best medium is a 6 MPL Nova. Register now, and join us on our discord for more MWO goodness! And. Well, MRMs are only Inner Sphere tech so you can't use a Clan mech. It. 42) of that heat so you have a net of +6. . Register now, and join us on our discord for more MWO goodness! And above all, enjoy the site!Last year, MWO changed some of the weapon systems in game and one of the changes allows the firing of 3 Snub Nose PPCs (SNPPCs) without triggering ghost heat. ago. You increase in Tier (from 5 to 1) by performing actions that give score and your match score being compared to the matchscores of everyone else in the game (including the enemy and your own Team). So you can alpha your launchers at 50-100 m and open the armor on any Assault. and that's pretty lame. Title. You can do all that with a Thunderbolt 10SE, but only at reasonable firepower: If you're running IS heavies, you'll want to drop some speed to pick up better firepower. I dropped my alpha strike weaponry, found a balance of hard hitting but reasonably maintainable heat for a specific duration of brawling, and then cranked up the speed to 118-123 kph. So if you are going to be within 270m, SRMs are better. Lasers suck is a horrible take to the point that I just don’t know how you could ever even consider it, you stripped legs AND TORSO before an entirely empty arm, XL engines are perfectly viable on brawlers and skirmishing lights, and your SRM snub build has almost no ammo to the point where you might as well drop the srms and go dual snubs. nav-alpha. 70 damage alpha that you can fire multiple times in a row while having the mobility of a 50 tonner, it just destroys people on1-iic 45 alpha and 2. I use this site to find my ECM. Mixed loadouts are not very useful. 7700 Riverfront Gate. ago. nav. The nav-alpha mechlab is also heavily used on other sites such as Grimmechs provide you with mech build proposals. Welcome back to MWO! LRM behavior remains unchanged both for IS & Clan per se. This in addition to the already existing Ramp down cooldown time that is provided by this node for RACs. HMN-Any Dakka - Yeah, yeah. MechSpecs is a community for every level of MechWarrior Online fan. My experience, and I have a lot of it, is that what works today may not work tomorrow and what. isengrim. isengrim. so the game has depth and lasting power. Use your team's Atlas/ Rhino as cover while they push in, jump up and then splat 70dmg at 300m. hint hint mechdb devs. Hello all, I purchased a Panther in the most recent sale and I'm having some trouble finding my role or position in the team with this 'mech. GuaranteePurple4468 • 1 mo. Bushwhacker X1, three torso mounts, and a narrow front profile. 5 damage alphastrikes. Modern Naval Warfare is the next generation naval combat simulator, which will immerse you in the dark and unforgiving world of the modern high-tech naval battlefield. How's this mech as a light hunter/Iron Dome support for assaults and heavies? Got sick and tired of getting LRM'd to death, so I decided on this. max cooldown nodes, speed tweaks, accel/decel, missile rack, skeletal density and armor hardening, couple of heat containment and radar dep. edit bw or 6r can go 2erppc+2lightgauss alpha This build is probably the best for the current meta indeed. Moving weapons to specific hardpoints. The Clans had fewer mechs in a battle group, but better. RGH 3A Pulseboat is a favorite of mine. nav-alpha. Tiers go from 5 to 1. Get In Touch. ago. 43. #mwo #mechwarrioronline #battletech Marauder II 4HP Build Showcase | Mechwarrior OnlineBuild : : WWE. But then there's a good chance that it'd be the only one that was worth using!b ) Look for "HSL" quirks the lower-left hand side. 3 AtO instead of 2. ~Removed/shaved 0. How in the name of *** would anyone manage to pop at least 4 of these with at least one+ med into a center point on a mech and keep firing said things over and over without overheating? Just had a match one mech clearly had 4 large lazers plus something else and kept firing them non stop and never A: overheated / B: killed himself due to heat. 2 in each arm to reduce the chance of gauss rifle explosions (transferring damage into side torsos) and out of CT/head into the ERPPC side torso so those are less likely to crit out on backstrikes. Shoppers still had GW2 issue out, and the local mag shop had no PCGamer at all. If you run MRM60 on a Quickdraw IV4 that's good alpha on a heavy. Generally, an Atlas wants to dump a huge alpha strike, then twist to absorb damage on the arms while its weapons cycle. Try to avoid trading with alpha builds. The mad dog has excellent hit boxes, so its easy to torso twist damage into those tanky side torsos. Great hard point positions, extra armor (bit like the urbie) to trade a few hits and still quite fast. 3: Aaaaand Union dropship battleground. org) and ‘mech builds from MechDB ( mwo. #10. 2. nav-alpha. If you had read the linked item in my post, you would have found I am talking about an alternate build that can be put on the ANH-GZ(LGD) Clan Variant which. org) and ‘mech builds from MechDB ( mwo. Typically, MRM-heavy or exclusive mechs are ones with torso mounted missile hardpoints. 135 damage in 10 secs + skilltree helps a lot because loads of DHS. Here are some builds I'm planning on trying out. It was pretty good as far as you can make a FPS mimic a TT game. com? Back to top #12 martian. 1. Car repair fund: Online Mech Build: towards just the dual HAG20 version for simplicity, but the one with the ERLL thrown in too looks pretty solid. LBX10 is crits, sure. Playing in a group is the best way to learn a game, and some MWO groups are still playing faction play. Back to topThe current even that gives 4 free Hero mechs is coming to an end and I want an LRM boat, I have yet to claim my Heavy or Assault mech, are there any LRM boats in the Heavy or Assault class I could pick?About Us. 2x UAC5s, 1x L. Gained 0. MRMs also come in different sizes--10,20,30, or 40. a 245 standard (79. Something that you might want to add regarding ammo, is that mech db's mech lab (mwo. Clan Laser vomit (like a hellbringer) is likely the best option (mad IIC is another good mech for that). But I do fairly well in it and have fun. Essentially you are one of the fastest and most heavily armored mediums. If this works, that will be amazing. org) and ‘mech builds from MechDB ( mwo. I bought Annihilator-1p and these two weapons are a big disappointment, I leave the game with 40-50 damage even after shooting the enemy a lot. where are those codes shared anyway, tired of missing out on them because the discussion gets buried xd This one was shared in the Twitch stream for the MWO championship, as a bonus for those spectating, and later on the MWO Twitter, though it was shared beyond those obviously (and PGI is fine with that). CLAN AUTOCANNON 10. But the PXH-7s has many advantages: The Phoenix Hawk is faster/more agile with MASC (143 kph vs. Welcome to having "metaphorical egg-on-your-face" for the timebeing, 'Kirv Goldblade', as I happen to explicitly NOT be talking about the Stock Loadout for the ANH-GZ(LGD) at all. or Heatsinks. You may do this by clicking the "Donate" button at the top or bottom of the page. Fire+hide. 700 something in a raven 4x. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. ~Removed/shaved 0. As an honourable mention the orginal mechlab used for many years was the one from smurfy: Unfortunatelly it is no longer updated so please refer to nav-alpha if you want up-to-date data. So Tier 5 can be matchmade up to Tier 3. If I'm running an ammo dependent build I bring 1~2k worth of damage total. Uziel 2S is the fastest, but dual ballistic Bushwackers can get almost the same top speed and at 97 KPH the payload space is the same between the two. Overall has about the same heat efficiency but has a stronger Alpha and more Armor. MechDBOur integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. ago. Great hard point positions, extra armor (bit like the urbie) to trade a few hits and still quite fast. MechDB was made with countless hours of work by one MWO fan, and is free to use with no ads. The 2B has that -15% cooldown for Mpls which basically gives you the DPS of 6Mpls if you skill the cooldown. strong alphas and slower dissipation makes this build run pretty hot, but the lower heat from the gauss gives you the ability to keep on pressure. But I thought I'd…Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. com ). ago. 5ton armor from mech legs, and a bit from arms. 9 tons left but no more slots to fill I have all 6 MPLs set to chain fire so I just hold LMB and I get a steady stream, the first one is ready again as. It's maximized in terms of roomy with only shoulder/upper arm actuators and is jump-capable. It will be cut to. You can also change the Heatsink for a CAP. The high torso mounts and small hill-peeking profile also means you can expose minimal part of your mech while getting both ERPPC's down range. The case module is used for when you have an ammo explosion or if a gauss explodes, it prevents the damage from spreading to other parts of the mech. Can fire four of the things at once which is 2 more damage than a dual ERPPC and 2 tons lighter. just has timeless builds and lastly : Read the two . 1. One is denitely "Nav Alpha" for working on mechs and ideas for them outside of the game (google nav alpha mechbay), MechDb. 68) heat compared to the last time your fired. 0 website. Kind of depends on the build. You can, for instance, do an old-school FS9-A with 8 SPL, or you can do something like this and be effective at mid- and short-range: 43 damage alpha with huge beam duration decrease. You could also run 2 HLLs and 4 ERMeds on a nova. #5. Use the LB10X and MRM10 while dissipating heat or to finish off exposed structure. Owned the Atlas Kraken for quite a while now. Also, during CS22, the Call-to-Arms feature for Competitive Play will be active - which allows teams to advertise. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. c) Click on the HSL quirk you are looking for. 3. 5ton ammo by shaving armor from head/arm/legs. Gator_the_angry_pimp • 13 days ago. delete :: MechWarrior Online General Discussions. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. nav-alpha. First off, the Stone Rhino is not an Omni. Plus I upped the SRM4s to SRM6s. Generally Gauss without lasers for backup is going to feel pretty under-gunned on a medium. Clicking the up/down arrows to adjust the armor briefly opens the keypad, as does clicking on the numerical value itself. 5 kph); even without MASC the difference isn't that big (117 for PXH vs. So I may have had a few drinks last night and bought the dakka raven. Security. It's a pretty spicy boy, you don't wanna alpha strike too much, but that's how you get the most damage. Anything that reduces cooldown, jam chance, or jam duration time makes the mech that much stronger with that armament. Victor 9B- AC/20; 2 x SRM 4; 2 Medium lasers light Engine Jumpjets are important as an ambusher. The Cougar H head does give you ECM but you loose the Set bonus for having a pure Prime variant, which reduces the cooldown bonus to mere 10%. The others are mostly ballistic focussed, which is kind of a hard sell on a 45 tonner. Maybe I made it during launch and it wasn't really stable at the time and I put it on the shelf - for about ten years. Member. X-pulses seem work better for more maneuverable mechs that can flank the enemy or avoid drawing fire, so only really work well on specific mechs. 4 heat efficiency, and about 50m jump capability. Yeah, I could see running in and playing the 2hll 2ermlas completely wrong and eating a bunch of damage. So you would take this mech and fight around left-hand corners using your right side as a huge damage soak. . Clicking the up/down arrows to adjust the armor briefly opens the keypad, as does clicking on the numerical value itself. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. IS XL's have 3 crits per side torso, so die to a torso destruction. this one is mechwarrior with a 20+ year history and following and it came from battletech which existed before that and is deep and interesting. nav-alpha. The crb-20 is has no jump jets so it can't poptart. Meh, trip-light PPCs are better than an ER. I ended up. The CRB-20 has only 6 energy mounts, so it's not going to. Hi, MechDB released v2 a while ago, and I've silently updated the link to reflect that in the past. I drop the medium laser entirely, as it doesn't contribute very much to the build's alpha and is kind of cumbersome to use with ppcs, and is a pretty heavy detriment to the build's sustained dps (replace it with a heat sink), which I believe to be it's strong suit. MechDB does not keep credit card or other payment information in its records. i think mechdb has replaced it. Don't alpha, and use the fact that you have decent speed and jump jets to quickly poke and shoot before getting back into cover. The roughneck is another great brawling mech, with better mounts than the orion. Totally agree. nav-alpha. The UAC20 one is good for running around behind your assault brawlers and helping to core out assaults with that 80 damage alpha. 5 when Splash is included) Damage Limit ( It has a Splash. 65kph is decent enough for an assault, I think. This thing wants Solaris City all day every day. Laser mixes become trickier and I generally have to play it for a week or two to determine how much ammo I need to bring. He also regularly updates it with announced mechs, so mechs that haven’t even been introduced are on there for theory crafting. Fast at baseline plus 140+ with masc. As mentioned, one of the best pure mid range vomit assaults is the MAD-2C, specifically with either the 2LPL+6ERML or 3LPL+6ERML loadouts. Build #3: Nova with 12xERML (not enough DHS to cool IMHO, 40% Heat per 6xERML volley. MWO/Cauldron have almost finished adding mech quirks to all mech chassis both IS+Clan now! Omnimechs also get quirks on its individual torso part, not just Set-of-8 ! This plays like an entirely new game to me now, spending lots of. The crb-20 is has no jump jets so it can't poptart. Add one ERMlas since the lab for some reason doesn't give me the same number of slots as the game. Usually either 3 PPC (or 3 LPL) + 10 ERuL for trades or 2 LPL+6SPL+6ERuL for brawls, the latter being my favorite build by far. It's pretty much the same with 4x SRM6, LB20 and just changed out the other LB20 for an Ultra20 due to the RT not having enough crit space. nav-alpha. Shadowhawk-2K with 3x MRM20 is great, or 3x MRM10 3x LPPC. That being said, I struggled with this game and went looking for loadouts and build tips. I am now an assault backstabbing menace who can punish any lonely mech in the backlines, but also brawl with any single light mech. 5ton armor from mech legs, and a bit from arms. Volunteer Moderator. ago. NTG-H "Hyper-Hawkeye" (2xcHAG30, 2xcERLL, cECM) Thread in ' Night Gyr Omni Builds ' started by Remover of Obstacles, Aug 24, 2023 . Burnaby, BC V5J 5M4 Canada. not enough to have a really significant effect on your 'Mech. implemented to make that variant possible to field. I wish they'd swap out the 10% missile cooldown on Scorch for a 5%. com] or pure laser [mwo. VERSION 1. org mwo. Modifying the armor values is a bit fiddly though. Its a bit of a kitchen sink build, I'm sure there are things that should be done to optimize it. Black Lanner Omni’d with ecm and 6 er mediums is fun. ago. Register now, and join us on our discord for more MWO goodness! And. The Marauder II Alpha is the best mech in the game. Newer Than: Search this thread only; Search this forum only. 0 - BETA view changelogEquipment menus in the Mechlab are now collapsable. 5 Damage each — GHSL = 3 — 25. The alternative would probably be something like this: bl-7-knt-l [mwo.